![]() ![]() In addition to this, armour also has enemy resistance so you’ll need to swap out your loadout depending on the enemy type you are fighting.” On top of all that, ranged weapons such as bows and crossbows vary in attack and reloading speeds, so you’ll need to strategise with those too.Īlthough we haven’t got the full Tails of Iron achievement list yet, Bennett did give us a good idea of what to expect. This allows you to tweak your style from a lightweight rogue to a heavy tank. On top of this, armour has stats such as weight and defence. “Every weapon class has unique animations and different damage amounts, so spears are quick but weaker, whereas hammers are strong but slower. “The main way of customising your fighting style is by swapping your gear,” Bennett says. These inspirations allowed us to design a combat system that was weighted and deliberate but at the same time clean and readable.”Įnemies range from frog zombies to grubs, and it’ll be up to us to customise Redgi’s combat style, armour, and weapons. Red attacks have to be dodged, whilst yellow attacks have to be parried. “In addition, we also like the weight of combat and how your character feels connected to the world.” Bennett cites God of War as another source of combat inspiration, adding, “all of our enemies' attacks have attack indicators similar to that game. We really enjoy how deliberate you have to be and how well you have to understand the enemy,” says Bennett. “The Souls games were a major influence for us. Tails of Iron promises “punishingly brutal combat.” This isn’t an idle promise, either, as Tails of Iron cites the Souls-like genre as inspiration for its combat. It’s up to Redgi as the small, unlikely hero to rescue his brothers and rebuild his family home! Along the way he meets a crew of companions that will help him on his journey to defeat Green Wart.” “After the attack, his brothers are taken captive and the Crimson Keep is left in ruin. “Redgi is heir to the Rat throne when the Crimson Keep is attacked by Green Wart and the Frog Clans,” explains Bennett. ![]() In Tails of Iron, we’ll be playing as young prince Redgi of the Rat Kingdom. "These all explore the epicness of multi-faction war whilst still concentrating on the story of the characters the narrative revolves around, which was something that was really interesting to us,” he adds. “These all have anthropomorphised characters which is something we wanted to explore." Bennett cites The Witcher, God of War and Game of Thrones as other sources of inspiration. “There's some very obvious inspirations such as Redwall, Wind and the Willows and Secret of Nimh,” says Bennett. Tails of Iron hinges on the gruesome war between the Rats and the Frogs.
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